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gunship.def.v
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1995-06-22
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2KB
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84 lines
vehicle gunship def {
name "A heavily armed helicopter"
type hover
hp 40
weapon shell
ammo 50
flying
object { /* Body */
points {
-15 -5 0 20 -5 0 20 5 0 -15 5 0
-20 -5 10 20 -5 10 20 5 10 -20 5 10
-20 -5 20 15 -5 20 15 5 20 -20 5 20
}
face 45 f { 0 4 8 9 5 1 }
face 46 f { 1 5 6 2 }
face 47 f { 2 6 10 11 7 3 }
face 48 f { 3 7 4 0 }
face 49 f { 7 11 8 4 }
face 120 f { 5 9 10 6 } /* window */
face 50 f { 0 1 2 3 }
face 51 f { 11 10 9 8 }
centre 22 0 10 /* firing position */
}
object { /* rotor 1 */
points { 0 0 0 30 0 0 30 5 0 }
offset 0 0 23 face 60 s { 0 1 2 }
angle_velocity 200 }
object { /* rotor 2 */
points { 0 0 0 0 30 0 -5 30 0 }
offset 0 0 23 face 60 s { 0 1 2 }
angle_velocity 200 }
object { /* rotor 3 */
points { 0 0 0 -30 0 0 -30 -5 0 }
offset 0 0 23 face 60 s { 0 1 2 }
angle_velocity 200 }
object { /* rotor 4 */
points { 0 0 0 0 -30 0 5 -30 0 }
offset 0 0 23 face 60 s { 0 1 2 }
angle_velocity 200 }
object { /* Rotor shaft */
points { 0 0 20 0 0 23 }
face 60 l { 0 1 }
}
object { /* Tail */
points { -50 -2 17 -20 -3 17 -20 3 17 -50 2 17
-50 -2 20 -20 -3 20 -20 3 20 -50 2 20 }
face 50 f { 0 4 5 1 }
face 51 f { 2 6 7 3 }
face 52 f { 3 7 4 0 }
face 53 f { 0 1 2 3 }
face 54 f { 7 6 5 4 }
}
object { /* Top tailfin */
points { -50 0 20 -50 0 27 -43 0 20 }
face 60 p { 0 1 2 }
}
#if 0
object { /* Left pod */
points { -18 6 17 12 6 17 12 9 17 -18 9 17
-18 6 20 12 6 20 12 9 20 -18 9 20 }
offset 5 0 -20
face 75 f { 0 4 5 1 }
face 76 f { 1 5 6 2 }
face 77 f { 2 6 7 3 }
face 78 f { 3 7 4 0 }
face 79 f { 0 1 2 3 }
face 80 f { 7 6 5 4 }
}
object { /* Right pod */
points { -18 6 17 12 6 17 12 9 17 -18 9 17
-18 6 20 12 6 20 12 9 20 -18 9 20 }
offset 5 -15 -20
face 75 f { 0 4 5 1 }
face 76 f { 1 5 6 2 }
face 77 f { 2 6 7 3 }
face 78 f { 3 7 4 0 }
face 79 f { 0 1 2 3 }
face 80 f { 7 6 5 4 }
}
#endif
}